Action Replay Max Evo Elf

Includes proprietary MAX Media Creator PC software letting you burn your own Action Replay MAX-compatible CD-R's that play on any regular PlayStation 2 – no need to modify your console. If the program itself has to be in charge of the burning, then we probably hit a brick wall right there. Edited by Khab at 03:56:36.

  1. Homebrew software apparently comes in the ELF format to be used with devices like Pukklink and Naplink (that great looking demo 'Aura For Laura is in that format - I have always wanted to see the demo running on the actual hardware and finally, there's a chance) and now you can somehow burn this on a CD, and boot it using the Action Replay.
  2. The Action Replay MAX Evo Edition is a powerful cheat code system and video game enhancer that goes a step further than the usual cheat code collections.It comes preloaded with 50,000 cheat codes for the latest and greatest PS2 games. Blast your games wide open with infinite health and ammo, unlock characters, levels, vehicles and more.
Action Replay Max Evo ElfMax

This is the new & improved MAXConvert, so-named because it isn’t so much tied to MAXCrypt any more.

Action Replay Max Evo Elf 3

Decrypt and encrypt codes for all devices. That means all versions of CodeBreaker, Action Replay, GameShark and Xploder. It also does the verifier codes that are prepended to the new GameShark and Xploder codes, but they aren’t necessary, so far as I know.

Translate compatible code types from one device to another. MAX Convert dealt mostly with AR MAX - Other conversions. This tool has specific translations for codes to and from all formats, such as converting 9 type CodeBreaker codes to type 8 on Action Replay version 2. The translation is thorough, but not exhaustive.

Create CodeBreaker (.cbc) cheat files compatible with version 7 or with any other version that has the RSA signature check removed somehow.

Finale 2014 free. download full version with crack. Create single-game AR MAX cheat files. Name the one you want to codelist.bin on your USB drive or memory card, and the AR MAX will load these in place of the default code list. You should be able to use Mirality’s code manager to merge them into a larger code list as well, but I have not tried that.

Create AR MAX disc hashes for your games. These hashes are used by AR MAX’s Quick Mode to recognize the game inserted and take you directly to the cheats for it. (I’ve never been a big fan of this feature myself, but hey.)

Create GameShark (.p2m) cheat files compatible with any GameShark that supports their USB update feature. You can use a tool like PS2 Save Builder to move the user.dat from a .p2m file to the code save of your GameShark/Xploder/Xterminator as well. This will permit you to upload a single-game code save, even on Xploder-based devices that don’t support USB. Unity highly compressed download.

Action Replay Max Evo Elf 4

  • RetroidModerator 8 Jul 2004 03:41:54 45,464 posts
    Seen 2 days ago
    Registered 18 years ago
    Story here.
    Anyone here have this & tried the Divx app?
    It certainly sounds interesting. Hope Datel paid the PGEN author, otherwise I'd be quite annoyed if I were him!
    Edit: didn't notice this was the same AR as mentioned elsewhere
    Edited by Retroid at 08:05:02 08-07-2004
  • Khab 8 Jul 2004 04:32:05 6,583 posts
    Seen 2 weeks ago
    Registered 20 years ago
    Um, wouldn't this mean you could boot any .iso , as long as you swap that particular file?
    Meaning it's a freeloader for the PS2? Well, if you have access to a DVDR at least.
  • RetroidModerator 8 Jul 2004 04:40:39 45,464 posts
    Seen 2 days ago
    Registered 18 years ago
    That's what I was wondering.
    Although I have no idea how the media player on this AR works. Does it create a disk with the media files on it and then load up either the emulator or the divx player? Looks like they're saying just replace that file with whatever it is you want to load up instead and that'll load up.
    If it's looking for a particular file (and you're not allowed to browse for it) on a disk you're supposed to burn for it then I can't see any way to, say, play imports.
    Is it compatible with DVDs, too?
  • Khab 8 Jul 2004 04:53:50 6,583 posts
    Seen 2 weeks ago
    Registered 20 years ago
    Hm, good question - it may not be able to handle DVDs. Would be very nice if it worked tho.
    /dreams of japanese imports without modchip
    Edit: I'd guess it wouldn't like DVDs - here's what the product page says:
    Includes proprietary MAX Media Creator PC software letting you burn your own Action Replay MAX-compatible CD-R's that play on any regular PlayStation 2 – no need to modify your console.
    If the program itself has to be in charge of the burning, then we probably hit a brick wall right there.
    Edited by Khab at 03:56:36 08-07-2004
  • RetroidModerator 8 Jul 2004 09:08:04 45,464 posts
    Seen 2 days ago
    Registered 18 years ago
    Even if it IS restricted to CDs, there's still a lot of fun to be had with ports, emulators & homebrew.
    Could be worth buying for the ability to burn self-booting emulator collections - if that's how it works, could be leaping to conclusions here. Even if it requires the AR CD, that's still not bad, providing the emus work with it (some had problems running from the memcard using the Independance Day PS1 driver hack method).
  • BlerkModerator 8 Jul 2004 10:12:01 48,222 posts
    Seen 1 month ago
    Registered 20 years ago
    Oh oh oh!
    How very interesting! I shall look into it more carefully.
  • Whizzo 8 Jul 2004 10:16:24 44,807 posts
    Seen 3 days ago
    Registered 20 years ago
    Not played about with the emulation side of things with the AR Max Evo but have tried the Divx player.
    The discs must be written using the application that comes with it, you can't just pop a cd with some Divx files on it and get it to read them. The CD that is created can't be read on your PC either.
    The media player is SHITE!! You can't fast forward, rewind or do anything you'd expect from a media player, it's very disappointing. More of my comments about it in another thread about it and HDLoader..
    Edited by Whizzo at 09:18:20 08-07-2004
  • RetroidModerator 8 Jul 2004 10:26:27 45,464 posts
    Seen 2 days ago
    Registered 18 years ago
    Does the software spit out a CD image to burn, or do it itself?
    Also, do those CDs self-boot or do they need to be launched from the AR?
  • BlerkModerator 8 Jul 2004 10:37:01 48,222 posts
    Seen 1 month ago
    Registered 20 years ago
    From the 'Max' CD burning FAQ:
    Q How does the PGEN emulator work and how can I use it?
    A. If you have downloaded some public domain SEGA® Genesis™ / Mega-drive™ ROMs (make sure you're downloading from a website where you know you have the permission of the legal copyright owner) you can create a compilation of them by dragging them into MAX media creator 1.0 and then clicking the 'Add emulator' button, which will include the PGEN emulator in the compilation so that you can run the games (ROM files).
    NOTE: The PGEN emulator is added to the compilation as an .elf file which is a type of program that will automatically be run by MAX Media Player on the PS2™ if it is encountered in a compilation. When you add an .elf (like PGEN) to a compilation, in the current version of MAX Media Player this will make your other content (besides content required by the .elf, like ROMS) unavailable. The content will still be on the disc (or Pen-drive) but because MAX Media Player automatically runs an .elf file if it finds one, you will no longer be able to access the other content through the MAX Media Player.
    So.. you use the software to burn a CD. On that CD is a file called 'autoexec.elf', which is the PGen emulator. When you boot the Max CD and insert your burned CD, it automatically runs 'autoexec.elf' if it finds that file. So in theory.. if you had ANYTHING in .elf format you could replace that file, burn it to the CD and run. Hurrah!
    Won't run commercial games, much like the memory card trick, but you could certainly use it for homebrew/emulation stuff. I might get one! o/
  • RetroidModerator 8 Jul 2004 10:46:16 45,464 posts
    Seen 2 days ago
    Registered 18 years ago
    Does sound like it has potential.
    Wonder if some enterprising soul will create a menu program..?
  • BlerkModerator 8 Jul 2004 11:16:47 48,222 posts
    Seen 1 month ago
    Registered 20 years ago
    Shouldn't be too much of a problem, I wouldn't think - the menu would be 'autoexec.elf' and would then run other things on the same disc in much the same way as AR:Max runs the 'autoexec.elf' file.
    Just downloaded the PS2 Colecovision emulator to take a look at how these things are distributed - it is indeed already an ELF file. Looks like you'd just have to rename it, load it and its associated files and a bundle of ROMs onto a disc with the Max software, burn and go!
  • RetroidModerator 8 Jul 2004 11:19:02 45,464 posts
    Seen 2 days ago
    Registered 18 years ago
    o/
    Too bad the PS2 emu / homebrew scene is so limited in comparison to the DC & (obviously) Xbox, though.
    I meant a menu program to run more than one .elf program on the same disk, btw
  • BlerkModerator 8 Jul 2004 11:28:36 48,222 posts
    Seen 1 month ago
    Registered 20 years ago
    That's what I meant too!
    With a bit of luck, a discovery like this could well kickstart the 'scene'. The biggest problem with it so far has been a lack of enthusiasm 'cos you needed a 'bastard difficult to fit' mod-chip before you could even boot something up.
  • RetroidModerator 8 Jul 2004 11:32:12 45,464 posts
    Seen 2 days ago
    Registered 18 years ago
    I thought the memcard / PS1 CD trick would do that but it never did.
    Hell, over a year since it was discovered and there are some a number of emus which can't run from it.
    Should run fine from CD though! o/
  • uiruki 8 Jul 2004 11:32:28 5,963 posts
    Seen 32 minutes ago
    Registered 18 years ago
    Prob is, the main CPU on PS2 is a bit lacking compared to Xbox's. And I bet it's a pain to convert from PC to PS2's MIPS processor, unlike Xbox which is just an x86 unit. Shame, cos CPS2 on my big TV is a big temptation for chipping my Xbox.
    Of course, I already have a laptop with TV out, but that's not RGB, is it?
  • RetroidModerator 8 Jul 2004 11:38:21 45,464 posts
    Seen 2 days ago
    Registered 18 years ago
    uiruki wrote:
    Prob is, the main CPU on PS2 is a bit lacking compared to Xbox's.
    Precisely. Too many coders took the easy route to 31337ness instead of learning the hardware and getting the most out of it ei. Dreamcast going from 'We'll never see a full-speed Spectrum or Gameboy emulator' to not only those, but nigh-on full speed SNES, Megadrive & even NeoGeo CD emulation.
  • BlerkModerator 8 Jul 2004 11:44:14 48,222 posts
    Seen 1 month ago
    Registered 20 years ago
    uiruki wrote:
    And I bet it's a pain to convert from PC to PS2's MIPS processor, unlike Xbox which is just an x86 unit.
    Not as much as you'd think - just about everything's written in C. You just need to port your app to the PS2's compiler, which already provides hooks into all the hardware. Not a simple job, but not exactly a complete rewrite either.
  • uiruki 8 Jul 2004 11:49:36 5,963 posts
    Seen 32 minutes ago
    Registered 18 years ago
    Fair enough. We're not exactly living in the age of assembler anymore, right? Might end up burning a CD full of C64 games. I'm sure there'll be a competent emulator for the PS2 - it's just a case of absolute 100% accuracy - which even PC emulators haven't quite reached yet. It's strange that we can have PSX emulation which can boot and play every game well, but there are still games on C64 which won't boot in certain emulators.
  • BlerkModerator 8 Jul 2004 11:51:38 48,222 posts
    Seen 1 month ago
    Registered 20 years ago
    The guy who did the DreamSpec Spectrum emulator for the DC (and the PS2 now) has done quite a nice-looking C64 emulator. It's linked from that PS2Ownz page above.
    Edit:
    Bugger it, here's a direct link.
    Edited by Blerk at 10:55:28 08-07-2004
  • uiruki 8 Jul 2004 11:52:32 5,963 posts
    Seen 32 minutes ago
    Registered 18 years ago
    'Jawesome', to quote the Street Sharks. Now I just need to dig out my Gamebase 64 CDs.. I'll search when I get back from work.
  • Whizzo 8 Jul 2004 12:28:19 44,807 posts
    Seen 3 days ago
    Registered 20 years ago
    Retroid wrote:
    Does the software spit out a CD image to burn, or do it itself?
    The app writes the disc.
    Also, do those CDs self-boot or do they need to be launched from the AR?
    You need to boot AR first, then select what you want to do from its menus.

Action Replay Max Evo Ps2 Elf

Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments are closed.