This is a list of some of the most popular freeware and free and open-source softwarefirst-person shooter games.
Welcome to SampleRadar, the hub page for MusicRadar's regular giveaway of pro-quality, royalty-free samples. Here you can find links to all of our entries, which feature collections of loops, hits and multisamples in a wide range of genres. And the great news is that you won't have to pay a penny to download any of them. FPS Creator, both the free version and the paid one, is an extremely simple-to-use, intuitive 3D game creator. It allows just about anyone anyone to create their own custom first person shooter games, complete with elaborate levels, tons of enemies, locked doors, exploding barrels, and whatnot. No programming skill is required.
Title | Developer | Release date | Last update | Operating system | Engine | License | Notes |
---|---|---|---|---|---|---|---|
Action Quake 2 | The Action Team | 1998 | 2003 | Linux, Windows | id Tech 2 | Freeware | Team and Deathmatch based very fast FPS |
AssaultCube | Rabid Viper Productions | 2006 | 2013 | Linux, Mac OS, Windows, Android | Cube Engine | zlib License (code), Individual licenses (media) | Realistic environments, fast arcade game play, many game modes. Single/Multiplayer. |
AssaultCube Reloaded (ACR) | AssaultCube Reloaded Task Force | 2010 | 2021 | Linux, Mac OS (requires manual compilation), Windows | Improves AssaultCube. Single/Multiplayer. | ||
Black Shades | Wolfire games | 2001 | Linux, OS X, Windows, Mac OS, iOS | Wolfire Games | Freeware | Free First-person shooter | |
BZFlag | Chris Schoeneman, Tim Riker | 1993 | 2016-10-10 (2.4.8) | Linux, BSD, OS X, Windows, other UNIX | GNU LGPL | Tank combat | |
Chub Gam 3D: Director's Cut | ChubGamSoft | 1998 | MS-DOS | Pie in the Sky | Freeware | Surreal horror single player game | |
CodeRED: Alien Arena | COR Entertainment, LLC | 2004-11 | 2011-12-29 (7.53) | Linux, BSD, OS X, Windows | CRX Engine | GNU GPL (code), Proprietary license (media) | Science fiction, with single or multiplayer modes. |
Cube | Wouter van Oortmerssen | 2001 | 2005-08-29 | Linux, BSD, Mac OS, Windows | Cube Engine | zlib License (code), Individual licenses (media) | Quake style multiplayer deathmatch. Single/Multiplayer. |
Cube 2: Sauerbraten | Wouter van Oortmerssen | 2004 | 2020-11-30 | Linux, BSD, OS X, Windows | Cube 2 Engine | zlib License (code), Individual licenses (media) | Quake style deathmatch, includes built in level editor. Single/Multiplayer. |
The Dark Mod | Team Dark Mod | 2009 | 2015-02-08 (2.03) | Windows | id Tech 4 engine | CC-BY-NC-SA | First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine |
Fallen Empire: Legions | GarageGames, InstantAction | 2009-06-30 | 2013-06-27 | Windows | Torque Game Engine | Proprietary license | First-Person Shooter with Jetpacks, Multiplayer, CTF, Deathmatch |
Freedoom | Freedoom project | 2019-10-22 (0.12.1) | Linux, OS X, Windows, Android, Mac OS, MS-DOS, others | Doom engine | GNU GPL (code), BSD (media) | A Doom WAD file intended to be used instead of the copyrighted file from the original Doom and Doom II. | |
The Glorious Mission | Giant Interactive Group | 2013-06-20 | Windows | Proprietary license | Online multiplayer. Developed with the People's Liberation Army of China for use as a recruitment and training tool. | ||
Gore: Special Edition | 4D Rulers | 2008-07-04 | Windows | AMP engine | Proprietary license | ||
Hidden & Dangerous | Illusion Softworks, Take-Two Interactive | 1999-07-29 | 2001-11 | Windows | Insanity Engine | Proprietary license | |
.kkrieger | .theprodukkt | 2004 | Windows | Proprietary license | Won first place in the 96k game competition at Breakpoint in April 2004. | ||
KumaWar | Kuma Reality Games | 2004 | 2006-07 | Windows | Source engine | Proprietary license | Tactical episodic shooter. Single/Multiplayer. |
Marathon | Bungie | 1994-12-21 | 2007 | Mac OS (original), ported to Linux, OS X and Windows via AlephOne | Aleph One | GNU GPL (code) | Released as freeware and source code. |
Nexuiz | Alientrap | 2005-05-31 | 2009-10-01 (2.5.2) | Linux, OS X (10.4 or later), Windows | DarkPlaces Quake engine | GNU GPL | Unreal Tournament style deathmatch. Single/Multiplayer. |
OpenArena | OpenArena team | 2005-08-19 | 2012-02-20 (0.8.8) | Linux, OS X, Windows | GNU GPL | Free software content remake of Quake III Arena. Single/Multiplayer | |
Point Blank | Zepetto, NCSOFT | 2008-03 | Windows | N/A | Proprietary license | Free FPS created by Zepetto in 2009. Close Beta version. | |
Red Eclipse | Quinton Reeves, Lee Salzman | 2011-03-15 | 2019-12-19 (2.0.0) | Linux, BSD, OS X, Windows | Cube 2 Engine / Tesseract | zlib License | New take on the first person arena shooter, featuring parkour, impulse boosts, and more. |
S.T.A.L.K.E.R. build 1935 | GSC Game World | 2009-02 | Windows | xrCore build 1935 | Proprietary license | 2004 Alpha build of S.T.A.L.K.E.R.: Shadow of Chernobyl. Contains content and features cut from the final release. Has a number of bugs but contains a full, playable single player campaign. | |
Savage: The Battle for Newerth | S2 Games | 2003-09-09 | Linux, OS X (commercial), Windows | Silverback Engine | Proprietary license | Hybrid FPS/RTS with both ranged and melee combat | |
Savage 2: A Tortured Soul | S2 Games | 2008-01-16 | Linux, OS X, Windows (commercial) | K2 Engine | Proprietary license | The sequel to the award-winning game, Savage: The Battle for Newerth. | |
Smokin' Guns | Smokin' Guns Productions and Iron Claw Interactive | 2009-01-01 | 2012-06-08 | Linux, BSD, OS X, Windows, others | GNU GPL (code/some media) Proprietary license (some media) | Western Quake-like FPS. Single (with bots)/Multiplayer. | |
Starsiege: Tribes | Dynamix, Sierra Entertainment | 2004 (free release) | Windows | Darkstar engine | Proprietary license | Futuristic team based combat, released for free to promote Tribes: Vengeance. Multiplayer only. | |
The DinoHunters | Kuma Games | 2006-04-24 | Windows | Source engine | Proprietary license | Also a machinima series. Single/Multiplayer. | |
Tremulous | Dark Legion Development | 2006-03-31 | 2009-12-04 (preview release) | Linux, OS X (unofficial), Windows | GNU GPL | Aliens vs Humans multiplayer team combat with some RTS elements. | |
Tribes 2 | Dynamix, Sierra Entertainment | 2004 (free release) | Windows | Torque Game Engine | Proprietary License | Futuristic team based combat, released for free to promote Tribes: Vengeance. Single/Multiplayer. | |
UberStrike | Cmune | 2010-09-17 | OS X, Windows | Unity | Proprietary license | Free-to-play 'social shooter' on Facebook, MySpace and Apple's Dashboard Widgets. | |
Unreal Tournament | Epic Games | TBA | 2015-03-09 | Linux, OS X, Windows | Unreal Engine 4 | Proprietary license | Crowdsourced and free first-person shooter. |
Unvanquished[1] | Unvanquished Development | 2012-02-29 | 2021-06-21 (Alpha 0.52.1) | Linux, OS X, Windows | modified ioquake3 | CC BY-SA 2.5/GPL | Fork of Tremulous with new assets |
Urban Terror | Silicon Ice Development / Frozen Sand | 2000-08-05 (Beta 1.0) | 2016-09-30 (4.3.0) | Linux, OS X, Windows | GNU GPL (ioquake3 engine), Proprietary license (mod code, media) | Fast-paced, Hollywood tactical shooter. Originally a Quake 3mod, now a standalone game. | |
Warmonger: Operation Downtown Destruction | NetDevil | 2007-11-28 | 2009-08-27 | Windows | Unreal Engine 3 | GNU GPL (code), Proprietary license (media) | High-end Free-to-play first person shooter with destructible environments. |
Warsow | Warsow team | 2005-06-08 | 2016-04-14 (2.1) | Linux, OS X, Windows | GNU GPL (code), Proprietary license (media) | Quake style deathmatch focussed on high-paced action and trickjumps. | |
Wolfenstein: Enemy Territory | Activision, id Software, Splash Damage | 2003-05-29 | 2015-08-21 (ET:Legacy 2.74) | Linux, OS X, Windows | id Tech 3, ET:Legacy | GNU GPL (code), Proprietary license (media) | Intended expansion pack turned freeware. WW2 multiplayer team combat |
World of Padman | Padworld Entertainment | 2007-04-01 | 2011-07-16 (1.5.4 beta Windows/Linux), 2011-01-24 (1.5.1 OS X) | Linux, OS X, Windows | GNU GPL (code), Proprietary license (media) | A free Quake 3 like comical FPS game | |
Xonotic | Team Xonotic | 2010-12-23 | 2017-04-01 (0.8.2) | Linux, OS X, Windows | DarkPlaces Quake engine | GNU GPL | Fork and direct successor of the Nexuiz Project. |
Team Fortress 2 | Valve | 2007-10-7 | 2019-3-28 | Windows, Mac OS, Linux. | Source | Proprietary license | Also available on Xbox 360 and PlayStation 3, formerly pay to play, sequel to Team Fortress Classic. |
Freeware clients[edit]
Some free-to-play online first-person shooters use a client–server model, in which only the client is available for free. They may be associated with business models such as optional microtransactions or in-game advertising. Some of these may be MMOFPS, MMOTPS or MMORPG games.
Title | Developer, Publisher | Release date | Operating system | Engine | License | Notes |
---|---|---|---|---|---|---|
Blacklight: Retribution | Zombie Studios | 2012-04-03 | Windows | Unreal Engine 3 | Proprietary license | Online multiplayer, futuristic setting. |
CrossFire | Z8Games | 2006 | Windows | Lithtech Jupiter | Freeware | Modern team-based shooter. Many game modes. |
Mission Against Terror | Kingsoft Dalian JingCai Studio, Wicked Interactive / Suba Games | 2012 | Windows | Proprietary license | Free-to-play online fps, developed by KingSoft, published by Wicked Interactive / Suba Games. | |
Fallen Earth | ? | ? | ? | ? | ? | Online multiplayer[2] |
Heroes and Generals | ? | ? | ? | ? | ? | Online multiplayer[2] |
War Rock | ? | ? | ? | ? | ? | Online multiplayer, features controllable vehicles |
Combat Arms | Nexon | 2008-07-11 | Windows | Lithtech | Proprietary license | Online multiplayer, modern setting; microtransaction business model. |
CrimeCraft | Vogster Entertainment | 2009-08 | Windows | Unreal Engine 3 | Proprietary license | Massively multiplayer online with 3rd and 1st-person perspectives; microtransaction business model. |
PlanetSide 2 | Sony Online Entertainment | 2012-11-20 | Windows | Forgelight Engine | Proprietary license | Massive battles with 2000 players per continent at a time. 3 factions fighting over 4 continents. Player customization, microtransaction business model. |
Sudden Attack | Nexon | 2005-4-11 | Windows | Lithtech | Proprietary license | Online multiplayer |
Tribes: Ascend | Hi-Rez Studios | 2011-12 | Windows | Unreal Engine 3 (modified) | Proprietary license | Online multiplayer; microtransaction business model. |
Game engines[edit]
Engine | Developer, Publisher | Release date | Linux | OS X | Windows | other | License | Notes |
---|---|---|---|---|---|---|---|---|
Aleph One | Bungie (originally) | 2000-01-17 | Yes | Yes | Yes | Mac OS, BSDs | GPL-3.0-or-later | Aleph One is an open-source project based on the Marathon 2: Durandal code, which was released to the public by Bungie. |
Build engine | Ken Silverman/3D Realms | 2000-06-20 | Yes | Yes | Yes | Yes[which?] | Custom licence, GNU General Public License | First released by Silverman; 3D Realms later did GPL releases of Duke Nukem 3D and Shadow Warrior |
Cube Engine | Wouter van Oortmerssen | 2001 | Yes | Yes | Yes | Android[3] | zlib License (code), Individual licenses (media) | FPS with sandbox style level-editor |
Cube 2 Engine | Wouter van Oortmerssen | 2004 | Yes | Yes | Yes | No | zlib License (code), Individual licenses (media) | FPS with sandbox style level-editor |
Dim3 | Brian Barnes | No | Yes | Yes | No | MIT License | Development set | |
id Tech 0 | id Software | 1995 | Yes | Yes | Yes | No | GPL-2.0-or-later | Wolfenstein 3D. Also available from Blake Stone: Planet Strike source release; earlier versions in Hovertank 3D and Catacomb 3-D source releases, and further developed in Rise of the Triad source release |
id Tech 1 | id Software | 1999-10-03 | Yes | Yes | Yes | No | GPL-2.0-or-later | Known as the Doom engine, originally used for Doom, Doom II, and clones. Heretic and Hexen. |
id Tech 2 | id Software | 1999-12-21 | Yes | Yes | Yes | No | GPL-2.0-or-later | Quake, Hexen II, DarkPlaces is an open source derivative. |
id Tech 2.5 | id Software | 2001-12-22 | Yes | Yes | Yes | No | GPL-2.0-or-later | Quake 2, CRX and Qfusion are open-source derivatives |
id Tech 3 | id Software | 2005-08-19 | Yes | Yes | Yes | Yes[which?] | GPL-2.0-or-later | Quake 3, ioquake3 is an open-source derivative |
id Tech 3.5 | id Software | 2010-08-12 | Yes | Yes | Yes | Yes[which?] | GPL-3.0-or-later | Return to Castle Wolfenstein, iortcw is an open-source derivative |
id Tech 4 | id Software | 2011-11-22 | Yes | Yes | Yes | Yes[which?] | GPL-3.0-or-later | Doom 3 |
id Tech 4.5 | id Software | 2012-11-26 | Yes | Yes | Yes | Yes[which?] | GPL-3.0-or-later | Doom 3: BFG Edition |
Torque Game Engine | GarageGames | 2012-09-20 | Yes | Yes | Yes | No | MIT License | |
Unity | Unity Technologies | 2009 | Yes | Yes | Yes | No | Purchasable license for commercial use, iPhone license, Free indie license | Development set |
Unreal Engine | Epic Games | 1998 | Yes | Yes | Yes | PlayStation 4, Xbox One, iOS, Android | Proprietary | Free to download and use |
References[edit]
Fps Creator All Model Packs Free Download Apk
- ^Unvanquished
- ^ abList of free MMOFPS games
- ^'AssaultCube Mobile'. Retrieved May 23, 2021.
Updated: November 17, 2010
Yesternight and a night ago we talked about Syntensity. It's a free 3D hybrid engine, which allows you to create your own games using Javascript and Python on top of Cube 2 technology, plus it lets you join a multi-game lobby and play among several available titles. Overall, it was fun, but the project is nowhere near finished or polished enough. The graphics was also fairly mediocre. Furthermore, to make the best of it, you need coding skills.
All right. So let's see the other end of the spectrum. Better graphics, no coding skills required, smoother integration of elements, just place the building blocks anywhere you desire and enjoy yourselves. Sound great. In that case, FPS Creator is exactly what you want.
FPS Creator, both the free version and the paid one, is an extremely simple-to-use, intuitive 3D game creator. It allows just about anyone anyone to create their own custom first person shooter games, complete with elaborate levels, tons of enemies, locked doors, exploding barrels, and whatnot. No programming skill is required. All you need is some basic ability to move your mouse, some imagination and a few minutes of your time. The results are immediate and impressive. Let's see how this thing works.
FPS Creator, a walk in the park
I must admit it's a real joy to use. Without browsing the help pages or watching their online tutorial, I managed to piece together an extremely simple shooting scenario. If you're even remotely gaming savvy, you'll be able to use FPS Creator without any difficulties. It will come down to your imagination and design skills.
You have more than 500 objects to choose from, including characters, walls, doors, furniture, items, weapons, and more. Just place them on the map in a somewhat reasonable manner, and they will click together when you run the map. There are two main themes to choose from, sci-fi and World War II, so you get a blend of Quake and Wolfenstein.
There are four main categories of objects available: prefabs, segments, entities, and markets. Prefabs include pre-built mini-maps, with corridors, stairwells, rooms, and such. Before you start building maps piece by piece, placing ground tiles, lava pits, doors and walls, you may want to explore the existing maps. Kine master free download. And this is exactly what I did the first time I launched the program. It is recommended you start with small ambitions and build from there.
Fps Creator All Model Packs Free Download Pc
Then, you may want to populate the map with enemy units, both armed and unarmed, and add some furniture or wall decorations to add to the atmosphere. I added a sinister red lighting into the main hall of the mansion section, plus some eagle tapestry. Finally, I placed a green entry marker, which signifies the respawn point for your character.
Don't forget to add weapons for yourself. Like any first person shooter, FPS Creator will let you scatter collect-able weapon items. Simply walk over them and they'll be added to your arsenal. Here, we want an MP40 submachine gun.
Now, for those of you who seek perfection in every little detail, you can use the mouse middle button to zoom in and out, allowing you a fair deal of precision and customization when it comes to positioning items and bots on the map.
Testing
Time to test. Click the second right-most icon in the main toolbar. The level will be rendered. Depending on your processing powers, thing can take a while. On my HP laptop, the little map took about 50 seconds to complete.
Let's rock! You respawn. The room is red. Danger. There's an MP40 on the ground before you. Run over it and pick it up. Walk to the tapestry. Perhaps you want to fire at it. After all, that's what people do in FPS games; try to obliterate decoration objects.
Now, if you've noticed the layout of the map before, you will notice a couple of German soldiers lurking in the corner just beyond that first wall. Be careful, the officer is armed with grenades. He won't attack you until you step into his trigger radius, though. It's simple, classic stuff. Then, after you dispose of the dangerous guy, you can start playing with the unarmed soldier, testing your ballistics against him.
Looks great, doesn't it? Now, my level is nowhere near half-complete. Stairways and doors lead into oblivion. If you step off the level, you'll drop into nothingness and die, respawning after a few seconds. The real art starts here, where you piece together the segments and build a large, complex map with tons of weapons, traps and bots.
Video!
Oh yes, I created a little video demo, capturing the action with FRAPS, just as I did in Live for Speed. Anyhow, FRAPS on Windows 7 uses a tricky format that won't run in many players, including some of the video editing programs. Luckily, VLC and Avidemux should work for you - and me, then a quick upload to Youtube. You will also trim down the file from several hundred MBs into just a few MBs. Oh well, you've seen my awesome multimedia editing skills in the Dedoimedo Frankenstein Experiment just a week ago. For more info on Avidemux, please check my Subtitles tutorial.
So here's about 14 seconds of simple WWII shooting action, somewhere in between Doom and Quake 3.
If you don't like embedded Flash, please follow the Youtube link.
As you can see above, it's an impressive result for about ten minutes of work, including creating screenshots for this review. The graphics quality is not exactly ARMA II or such, but it's fairly decent, especially considering the fact you get to run this tool in under 100MB of space. The action is reasonable. Finally, don't forget the fact I'm not your leetest first person shooter fanboy, so no wild bunny hopping or teabagging from me.
The sound is quite good, in my opinion. The game physics might need some improvement. For instance, I did not even bother dodging the grenade, knowing it would only slightly hurt my HP. When it did explode, there was a brief flash of red and the blast merely moved me about a meter to the left. Hardly a realistic effect. But then, nothing is perfect, and this is a great start. A more streamlined set of ragdoll effects would tremendously improve the overall impression. There would be no tiny moments of disjointed action, like the soldier's final grunt and an unceremonial death, followed by an embarrassing last shot into the wall behind. But then, it just could be my reflexes or something.
Future
Now, what if it were possible to import models into FPS Creator? That would be great. That would be more than great. I would love to see one of my own 3D models integrated into a game, where you run up and down the corridors you designed yourself. Perhaps it works in the payware edition of the software, which would merit buying this thing instantly. Minecraft full version launcher.
Wait! The brochure says it is possible to import custom models. I will definitely explore this. And if everything works out the way I hope, then you may see a demo of a game soon. Nothing major, definitely not professional studio quality, more like Dedoimedo self-inflicted fun.
Other stuff
You can save your projects into self-extracting executables, so you can share your games with friends. And there's also a simple state machine language, which allows you an extra level of customization. This gives you a whole level of control; and it's pure programming, per se, either.
Fps Creator All Model Packs free. download full
One last thing, FPS Creator comes bundled with some toolbar thingie, so read carefully before you decide whether you want to install and use it. There's also an older version of software available for download on Softpedia and CNET, so choose what you think suits you best.
And we're done here.
Conclusion
Fps Creator Model Packs Free Download
FPS Creator is an exciting, fun project. I really like the idea of allowing common people to enjoy gaming art on a whole new level. Abstract programming, which separates code from fun and lets you focus on the essence of gaming. Really neat, plus a very decent choice of map elements and items, good graphics and very good sound.
Now, a comparison to Syntensity. FPS Creator wins. It looks better, it's more polished. The game choice is narrower, but the quality and the overall integration more than compensate for that. Plus, you need no special skills to use this project. The only downside is that FPS Creator is limited to Windows only.
Fps Creator All Model Packs Free Download Free
This could be your new toy. Even if you don't care about working with proper 3D software, which requires hours upon hours of careful, meticulous work to get things right, you can have your ideas translated into instant action with FPS Creator. Now, your turn to show off your ideas. Overall grade: 8.5/10. Definitely worth a try.
Cheers.
Comments are closed.